PIXEL ATTRITION

A perpetual arena, far bigger than the screen. Flicking pixels, dashing, shielding and charging a shot all spend your own mass; roam the map for pixel clusters and powerups, break line of sight behind a rock to regroup. Every kill is +1. Reduced to a single pixel, your score wipes to zero — then you respawn and go again.

Move
WASD
Dash
double-tapWASD— hold one, double-tap a neighbour to dash diagonally; expels pixels
Flick
tap(one or two together) — one pixel, 8 directions
Charge
hold an arrow to pour mass in, release to arm
Unleash
armed:tap→ piercing lance · hold→ spreading wave
Shield
Space+— face it; more sides drain faster. Pixels & wavesreboundfree; a lance rebounds only if you spend half its mass (folded into the return)
Terrain
hide behindrocks· shoot throughbarriersuntil they break
Powerups
gold pickups —Hhoming ·Iinvulnerable ·S3× speed ·2xdouble size. Timed ones last 20s;2xis permanent
Score
+1 per kill; reset to 0 when you fall, then respawn
Touch
left stick moves, right stick aims & fires (tap flick / hold charge), plus aShieldbutton
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